Last week, I found myself with a small window of time while projects were either completed or being reviewed with the client. I had a request for a video promo from a colleague from a local non-profit foundation I volunteer for. It was one of those "if you have time" requests that usually fall to the back of the stove. However, I decided to put some sprint techniques to the test. I combined my previous method of giving myself a small window of time with the "scrum/agile" methods I have picked from Jose Caballer's Groop Skool weekend workshop.
So here's what I did:
I listed everything I needed to complete in the one and half day window to get it done.
- Write the script.
- Sketch Story Boards.
- Design Board Style Frames.
- Illustrate All Elements to Be Animated.
With this list done, I sprinted through the first task—write the script. I gave myself 30 minutes t complete that. I used the time to concept as many ideas as I could. I narrowed it down to my favorites and then chose one to execute.
I then set the next sprint to complete the story boards in another 30 minute time-box.
Next, I set up a two hour sprint to illustrate all the elements. This one proved to be a bit too ambitious as I overshot the deadline by a mile. However, I finished the day with the the story and script, the story boards, designed style frames and illustrated elements. Not bad at all.
The final day was nothing but animating in after effects. All day. Hence, I kept the animation and illustration simple and somewhat rough. By end of the day, it was done except MUSIC...duoh! So the next morning, I was up bright and early to mash samples together in Garage Band. I gave myself a one hour limit but finished in 40 minutes!
The result was well received. Its not perfect but it achieved the goal of helping promote the event as it was shared around the inter-web via foundation members social networks.
The moral: Sprints work. Now, I am also armed with new Agile/Scrum techniques that have been tested and proved successful by many a digital agency on much larger projects.